Legacy maps

thcdm 01-12


All the previous maps I made.


No lightmaps, just *.map.
I guess nobody plays them anyway but I like to keep them in order to see the progress :)


last update: 27.11.2014


thct1

The Pandemonium


1RA | 1YA | 3GA | 1MH | +140H | +20A

1 SG | 1 GL | 1 PR | 2 RL | 1 ION | 1 Bolt


A place where all demons live...


last update: 11.02.2015


forum link - http://www.reflexfps.net/forums/index.php?/topic/2088-thctourney1-thct1-the-pandemonium/

thct3

The Carnival of Doom


1RA | 2YA | 3GA | 1MH | +300H | +45A

1 SG | 1 GL | 2 PR | 2 RL | 2 ION | 1 Bolt


Simple duel map with kind of circular flow, open with lost of connections / cut-outs.
If you are able to make stair jumps comming with speed you might like this map even more.


last update: 11.03.2015


forum link - http://www.reflexfps.net/forums/index.php?/topic/2201-thctourney3-thct3-carnival-of-doom/

thct5

The Sane Asylum


1RA | 2YA | 1MH | +150H | +30A

1 SG | 1 GL | 2 PR | 2 RL | 2 ION | 1 Bolt


The Sane Asylum is the community map build with the help of a lot of people.


last update: 29.03.2015


forum link - http://www.reflexfps.net/forums/index.php?/topic/2282-thct5-the-sane-asylum/

thct7

The Catalyst


1RA | 2YA | 1MH | +150H | +30A

1 SG | 1 GL | 1 PR | 2 RL | 1 ION | 1 Bolt


catalyst /ˈkæt l ɪst/
noun
something that causes activity between two or more persons or forces without itself being affected.


last update: 30.04.2015


forum link - http://www.reflexfps.net/forums/index.php?/topic/2453-thct7-the-catalyst/

thcdm13

Simplicity


1RA | 1YA | 2GA | 1MH | +150H | +35A

1 SG | 1 GL | 1 PR | 2 RL | 1 ION | 1 Bolt


Inspired by the minialisic architecture the simplicity now looks closer to how it was supposed to.
Thanks to ArkCoss and DraQu for the help with the brushwork
and all who have played all the different versions of this map that were available.


last update: 10.07.2015


forum link - http://www.reflexfps.net/forums/index.php?/topic/2007-thcdm13-simplicity/


the trees are missing on the 'current' release due to fps isssues they were causing.

thcdm13

Simplicity


1RA | 1YA | 2GA | 1MH | +150H | +35A

1 SG | 1 GL | 1 PR | 2 RL | 1 ION | 1 Bolt


Inspired by the minialisic architecture the simplicity now looks closer to how it was supposed to.
Thanks to ArkCoss and DraQu for the help with the brushwork
and all who have played all the different versions of this map that were available.


last update: 10.07.2015


forum link - http://www.reflexfps.net/forums/index.php?/topic/2007-thcdm13-simplicity/


the trees are missing on the 'current' release due to fps isssues they were causing.

thct2

Pocket Infinity


1RA | 2YA | 2GA | 1MH | +170H | +35A

1 SG | 1 GL | 1 PR | 2 RL | 1 ION | 1 Bolt


Trying to figure out a way for more armors to work.
Thanks for all the people that played the prototype so far.


last update: 01.03.2015


forum link - http://www.reflexfps.net/forums/index.php?/topic/2148-thctourney2-thct2-pocket-infinity/


thct4

Paradiso del Mar


1RA | 2YA | 2GA | 1MH | +170H | +35A

1 SG | 1 GL | 1 PR | 2 RL | 1 ION | 1 Bolt


The summer is comming, you can already feel the warm breeze in the air
so what better way to start things off by grabbing yourself a drink and hanging out in the MH pool.


Official soundtrack - https://www.youtube.com/watch?v=jn7KAZjT65w


last update: 24.03.2015


forum link - http://www.reflexfps.net/forums/index.php?/topic/2269-thct4-paradiso-del-mar/


thct6

ups


1RA | 2YA | 2GA | 1MH | +170H | +35A

1 SG | 1 GL | 1 PR | 2 RL | 1 ION | 1 Bolt


Done. Failed. Will try again.